; LaumaAntlers

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideLaumaAntlersPosition]
hash = 504a7d20
vb0 = ResourceLaumaAntlersPosition

[TextureOverrideLaumaAntlersBlend]
hash = a68439ae
vb1 = ResourceLaumaAntlersBlend
handling = skip
draw = 2309,0 

[TextureOverrideLaumaAntlersTexcoord]
hash = 59660493
vb1 = ResourceLaumaAntlersTexcoord

[TextureOverrideLaumaAntlersVertexLimitRaise]
hash = 65a0e51a

[TextureOverrideLaumaAntlersIB]
hash = 7306ff89
handling = skip
drawindexed = auto

[TextureOverrideLaumaAntlersHead]
hash = 7306ff89
match_first_index = 0
ib = ResourceLaumaAntlersHeadIB
ps-t0 = ResourceLaumaAntlersHeadDiffuse
ps-t1 = ResourceLaumaAntlersHeadLightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceLaumaAntlersPosition]
type = Buffer
stride = 40
filename = LaumaAntlersPosition.buf

[ResourceLaumaAntlersBlend]
type = Buffer
stride = 32
filename = LaumaAntlersBlend.buf

[ResourceLaumaAntlersTexcoord]
type = Buffer
stride = 12
filename = LaumaAntlersTexcoord.buf

[ResourceLaumaAntlersHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaAntlersHead.ib

[ResourceLaumaAntlersHeadDiffuse]
filename = LaumaAntlersHeadDiffuse.dds

[ResourceLaumaAntlersHeadLightMap]
filename = LaumaAntlersHeadLightMap.dds
